Hi Denis,

>>>>Delivered-To: [EMAIL PROTECTED]
>>>>MIME-Version: 1.0
>>>>X-Priority: 3
>>>>X-MSMail-Priority: Normal
>>>>X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200
>>>>X-Virus-Scanned: by AMaViS perl-11
>>>>Date: Mon, 22 Oct 2001 11:05:12 +0200
>>>>From: Denis Troller <[EMAIL PROTECTED]>
>>>>Subject: [JAVA3D] Execution culling
>>>>To: [EMAIL PROTECTED]
>>>>
>>>>I'm wondering if the state of a switch node influences the executed behaviors.
>>>If, for example, you place a behavior in each sub-branch of a LOD switch, does
>>>the LOD influence the execution of the behaviors ? As I'm trying to set up a LOD
>>>for an animation, it might be useful to know that sort of  thing.
>>>>
>>>Behavior culling is done by setting scheduling Bounds
>>>or scheduling BoundingLeaf. This bounds will transform
>>>to the world coordinate using the location of this Behavior
>>>in the scene graph by TransformGroup. LOD or Switch node
>>>will not affect the scheduling Bounds/BoundingLeaf so
>>>the execution behaviors will not affect.
>>>

Also notice that behavior will not execute if it is
under a Switch branch with current status of switch
turn off.

- Kelvin

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to