Change the face culling policy (default is backface culling) to CULL_NONE in a
PolygonAttributes object and add it to the Appearance object of your textured
object.

Vidya Sagar schrieb:

> Hi,
>    I created a polygon and mapped an image onto it.
> Now I used RotationInterpolator class to rotate the
> image continuosly. My problem is, I could'nt see the
> image always, instead I could only see a blank screen
> for some time and after some time the image again
> reappers. This means that I could'nt see the image
> when I am viewing the back side of the polygon.
>
> Is there any solution to see the image from the back
> side of the polygon? I also applied Alpha test for the
> image to render only some of the pixels.
>
> Please reply if anyone knows the solution.
>
> Thanks,
> Sagar.
>
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