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> Date: Mon, 15 Oct 2001 01:12:45 +0300
> From: Kostantinos Rekalidis <[EMAIL PROTECTED]>
> Subject: [JAVA3D] GeometryInfo class
> To: [EMAIL PROTECTED]
>
> Hi all
> I was wondering how I use the GeometryInfo class to construct a Shape3D.
> And to be more specific. I have 3 arrays with the vertices and their
> normals and colors respectively. How I compute the strips ? Have i to
> use the NormalGenerator ? If anynone can give me an example I would be
> very gratefull.

Construct a new GeometryInfo object and send in your arrays with
setCoordinates(), setNormals(), and setColors().  Then create
a Stripifier object and call stripify(GeometryInfo).  Then call
GeometryInfo.getGeometryArray().  Send this GeometryArray, along
with an Appearance, to the Shape3D constructor and then attach
the Shape3D to your scene graph.

-Paul

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