Use ViewPlatform.getLocalToVWorld to obtain the current transformation of the ViewPlatform. Then apply this transformation e.g. to the point (0,0,x) (x>0). This should give you the point which is x units in front of the viewer.
regards Paul Zak Nixon schrieb: > Is there anyway to find a generic point where the viewer is looking > at, or the direction to where they are looking at since a definite > point is not defined. Or how do I figure out the point that is > directly in front of the viewer and look there? Thanks all for your > help. Zak =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
