Use ViewPlatform.getLocalToVWorld to obtain the current transformation
of the ViewPlatform. Then apply this transformation e.g. to the point
(0,0,x) (x>0). This should give you the point which is x units in front
of the viewer.

regards
Paul

Zak Nixon schrieb:

> Is there anyway to find a generic point where the viewer is looking
> at, or the direction to where they are looking at since a definite
> point is not defined. Or how do I figure out the point that is
> directly in front of the viewer and look there? Thanks all for your
> help. Zak

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to