Hi Cheng,
Thanks a lot for your code which you gave to me. Since I am a newbie in
Java3D, I was studying java3d before I read the code. Today, I was reading
your code and look around your web site. I am really impressed of what you
did and your experiences. I am a half Chinese half Burmese live in Boston,
MA, U.S. I studied Physics and Computer Science in Western Illinois
University and living as a programmer for a few years. But, for Java3D, I
have never done this before and I am still learning in this area.
Right now, I am trying to develop a anatomical 3D application which will
have several 3D images(basically those images are human bone 3D images).
When user click on one of those bones, I want to print out the name of the
bone. But, I want to print out only when user mouse pointer is exectly on
top of particular bone(example, geometry picking). When I look at your code
example, what I under stand is.., in processStimulus (Enumeration criteria),
when you get MouseEvent.MOUSE_MOVED event you trace where is the mouse
pointer is pointing to. But, you only use x and y axies. Not x, y, z. So,
how did you trace on 3D objects?? For my application, I want to know which
bone user is pointing to. So, I can print out the right bone name. I still
do not understand your code and can you explain me a brief please? If I want
to trace on 3D object which has x, y, z values then what should I do? Can
you give me some idea how should I solve my problem please? I know you are
busy and don't have time to explain everybody. But, any help, hints or idea
will help a lot to me.

Thanks a lot and have a nice day.

Maung.



-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Cheng Chang Dong
Sent: Sunday, January 27, 2002 7:44 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] need help on Geometry picking


I have developed the picking behavior, and attach it for your reference.

Cheng Chang Dong

http://vlab.ee.nus.edu.sg/~ccd


----- Original Message -----
From: "Javier Ruiz Gonz�lez" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 28, 2002 12:26 AM
Subject: Re: [JAVA3D] need help on Geometry picking


> You can use Geometry picking without any problem (it's what I use on my
> application).
> Using PickCanvas, you only need to set the eye position and retrieve the
> geometry from the PickResult. If you are interested I can send you a
> test program I did a while ago (it uses objload).
>
> Regards,
> Javier Ruiz.
>
> Maung Min escribi=F3:
> > =
>
> > Hello,
> > Can I use Geometry picking on the 3d object(Scene object which loaded b=
> y
> > com.sun.j3d.loaders.Scene)?? Java 3D demo only show how to use geometry=
>
> > picking on Shape3D object which is created by javax.media.j3d.Shape3D c=
> lass.
> > It is possible to use geometry picking on the 3d object which loaded by=
>
> > com.sun.j3d.loaders??
> > Any suggestions, comments will be really appreciated.
> > =
>
> > Maung.
> > =
>
> >
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D
> > To unsubscribe, send email to [EMAIL PROTECTED] and include in the =
> body
> > of the message "signoff JAVA3D-INTEREST".  For general help, send email=
>  to
> > [EMAIL PROTECTED] and include in the body of the message "help".
>
>
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