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Hi there!
I would very much appreciate help with this: Is
there a way to (easily) create a new shape by "subtracting" one
shape from another? If I need a "pipe" -
cylindrical shape with thick walls, that equals wide cylinder "-" narrow
cylinder ?
I know about morphs, but I am not sure how to get
the effect described. I also tried using IndexedGeometryArray for
creating morphed objects but could not get it to
work - and there is a note in documentation about this - looks like
it always uses only the first array
(object).
Any help would be greatly appreciated!
Thanks,
Zoran
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