Hi there!
 
I would very much appreciate help with this: Is there a way to (easily) create a new shape by "subtracting" one
shape from another? If I need a "pipe" - cylindrical shape with thick walls, that equals wide cylinder "-" narrow cylinder ?
 
I know about morphs, but I am not sure how to get the effect described. I also tried using IndexedGeometryArray for
creating morphed objects but could not get it to work - and there is a note in documentation about this - looks like
it always uses only the first array (object).
 
Any help would be greatly appreciated!
 
Thanks,
 
Zoran

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