The main idea is for patients to be exposed to
the virtual cues (e.g. crack pipe, needle, drug users)
in a virtual version of the environment where they
see those cues.  We would acquire physiological and
behavioral measures during this experience.  The user
will be head tracked and can move in the environment
using keystrokes or joystick movements.

Alex
-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Philip Wong
Sent: Tuesday, April 16, 2002 7:08 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Mental Health and VR, developing rapid custom
environments


Hi,

just out of curiousity, what kind of interactions are expected to happen
in your environment?

thx!


philip wong

Alex Terrazas wrote:

>Hey Gang-
>
>I am leaving my current faculty job to
>form a company developing mental health VR
>applications.  The name of my company
>will be VRSciences.
>
>One of the research areas will be
>cue-induced cravings in different
>psychopathologies like drug addiction
>and food binging.
>
>I am trying to propose some grants and wanted
>a little background on how people would
>approach the problem of making an individually
>specific rooms (e.g. favorite bar or close promitity
>thereof) or outside environment (e.g. alley).
>A problem is that in California the cues might
>be different from say Phildelphia, etc.  So, I
>will need to propose some sort of customization
>facility that the therapist could use to build
>an individiually specific environment after
>interviewing her client.  A library would be
>nice.
>
>I could see the imposter tricks coming into
>play and using video texturing to represent
>people in the distance.  Avatars?
>
>The optimiation problem:
>
>Realism,Time to build,Time to run
>
>I would appreciate it if people would throw
>some ideas out.
>
>Thanks!
>
>Alex
>
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