Both of these sound like bugs.  Please send some test cases to
[EMAIL PROTECTED]

Doug Twilleager
Java 3D Team
Sun Microsystems


>Subject: [JAVA3D] Two small (I think) bugs in j3d1.3b2
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
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>To all,
>
>The first involves Raster.setDstOffset(). Even though my program seems to be
>OK, I get the following Exception at certain well defined moments in my
>programs execution.
>java.lang.NullPointerException
>        at
>javax.media.j3d.RasterRetained.computeWinCoord(RasterRetained.java:607)
>        at
>javax.media.j3d.RasterRetained.getOffsetPos(RasterRetained.java:533)
>        at javax.media.j3d.RasterRetained.execute(RasterRetained.java:419)
>        at
>javax.media.j3d.DefaultRenderMethod.render(DefaultRenderMethod.java:63)
>        at javax.media.j3d.RenderMolecule.render(RenderMolecule.java:1847)
>        at javax.media.j3d.TextureBin.renderList(TextureBin.java:1315)
>        at javax.media.j3d.TextureBin.renderList(TextureBin.java:1287)
>        at javax.media.j3d.TextureBin.render(TextureBin.java:1277)
>        at
>javax.media.j3d.TransparentRenderingInfo.render(TransparentRenderingInfo.jav
>a:90)
>        at javax.media.j3d.RenderBin.renderTransparent(RenderBin.java:5036)
>        at javax.media.j3d.Renderer.doWork(Renderer.java:1255)
>        at javax.media.j3d.J3dThread.run(J3dThread.java:250)
>
>The second involves GeometryArrays using ColorRefFloat. According to docs, I
>should set the alpha to a value between 0 and 1 (am I right?). What I have
>discovered is that I need to multiply my alpha values by a big factor
>(somewhere around 1000000) in order for transpancy to function as expected.
>
>Raffi
>
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