From my experience, yes, those 1000 spheres are using the same One Sphere object. I don't see the point to use SharedGroup here unless you need manipulate each sphere's attributes individually.
At 09:45 PM 11/29/2002 +0100, you wrote:
Hello, I have a stupid question. In the Utils API documentation they write, that Box, Cylinder Cones... share there geometry because they extends Primitive. So if I have a scene with 1000 same Spheres. It is useless to implement they as SharedGroups and Links because java3d does something similar intern?? I spend they same amount of memory as if I create 1000 Spherese with: new Sphere()??
Lan Wu-Cavener Dept. of Landscape Architecture =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
