From my experience, yes, those 1000 spheres are using the same One Sphere
object. I don't see the point to use SharedGroup here unless you need
manipulate each sphere's attributes individually.


At 09:45 PM 11/29/2002 +0100, you wrote:
Hello,
I have a stupid question. In the Utils API documentation they write, that
Box, Cylinder Cones... share there geometry because they extends Primitive.
So if I have a scene with 1000 same Spheres. It is useless to implement
they as
SharedGroups and Links because java3d does something similar intern??
I spend they same amount of memory as if I create 1000 Spherese with: new
Sphere()??
Lan Wu-Cavener
Dept. of Landscape Architecture

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