Hi
Can someone explain how to use Depth Test  alpha properly ?
I am think about multi-texturing on vcards with only 2  Texture Units, by
using same geometry several times but each one with a different texture(s)

Thanks
Alessandro



----- Original Message -----
From: "David Yazel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 30, 2002 10:21 AM
Subject: Re: [JAVA3D] OpenGL Depth Test in Java3D


> It is in the RenderingAttributes object within the Appearance.
>
> Dave Yazel
> http://www.magicosm.net
>
>
> ----- Original Message -----
> From: "Ranjan.George" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, December 30, 2002 6:36 AM
> Subject: [JAVA3D] OpenGL Depth Test in Java3D
>
>
> Hi All,
>
> I am aware that OpenGL provides a certain performance enhancement feature
> called "DEPTH TEST", where it tests if the pixel to be drawn has already
> been drawn and has a depth greater than that which is already drawn.  How
do
> we enable the same OpenGL state variable in Java3D?
>
> Regards
> Ranjan
>
>
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