Hi Can someone explain how to use Depth Test alpha properly ? I am think about multi-texturing on vcards with only 2 Texture Units, by using same geometry several times but each one with a different texture(s)
Thanks Alessandro ----- Original Message ----- From: "David Yazel" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, December 30, 2002 10:21 AM Subject: Re: [JAVA3D] OpenGL Depth Test in Java3D > It is in the RenderingAttributes object within the Appearance. > > Dave Yazel > http://www.magicosm.net > > > ----- Original Message ----- > From: "Ranjan.George" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, December 30, 2002 6:36 AM > Subject: [JAVA3D] OpenGL Depth Test in Java3D > > > Hi All, > > I am aware that OpenGL provides a certain performance enhancement feature > called "DEPTH TEST", where it tests if the pixel to be drawn has already > been drawn and has a depth greater than that which is already drawn. How do > we enable the same OpenGL state variable in Java3D? > > Regards > Ranjan > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
