All, I'm writing code to compute the mouse cursor's location in the 3d world as the mouse moves on the Canvas3D. I'm using the SimpleUniverse and OrbitBehavior classes.
I'm getting what seems to be reasonable results at first, but after I rotate the view platform using the OrbitBehavior, things change alot. Function calls such as simpleUniverse.getViewingPlatform().getViewPlatformTransform().getTransform( transform3D); return an identity matrix in the transform3D. It seems the OrbitBehavior is resetting the transforms to identity matrices, but I'm confused as to why and I don't know what to do in order to prevent it. Anyone got any possible explanations and/or work arounds on this? Thanks. Brian =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
