Is there any way to accomplish the correct resizing of 2D text (i.e. through
the font rendering engine) in Java3D. I have a situation where 2D text is
displayed as a texture on the surface of a shape. When that shape gets
larger or smaller, the texture (an image) gets stretched with the shape,
resulting in shoddy looking text. This is what I would expect since the text
is in fact an image at this point. Text2D instances do the same thing, since
it works the same way. I can't see any other obvious way of doing this
except perhaps mipmaps, which would be expensive.

One way I can think of is to do my own behavior which then solicits help
from AWT/Java2D to do the realtime re-rendering of text. Any simpler
approach anyone may have which I may be overlooking would be appreciated.

Thanks

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