A few answers to the questions that I asked before...


>>    Has anyone attempted 3D texture mapping with Java3D ?

well, i did and i finally got it working...

>> 
>>    If anyone has a simple working example I would really appreciate it
>>    if you could mail it to me...

I guess doug already mailed one...

>> 
>>    I tried converting the 2D texture mapping example to 3D, but my java
>>    interpreter core dumps (i successfully create the 3D texture and map
>>    the 3D texture coords to a box, the window then comes up then "java"
>>    dies.) I am not even able to debug this with jdb because once the
>>    "java" interpreter dies, "jdb" just quits... anyone know how i can
>>    work around this ??? I mean what does one do when "java" itself
>>    core dumps ??

turns out that i had to use "java -native" - the native threads
version. the standard "java" with no switches (uses "green" ?) still
crashes... am i doing something wrong or is this a known problem...

thanks
-krishna

I still dont have answers to the following questions...

>> 
>> 2. Does anyone know why the class "GeomBuffer" in j3d.utils.geometry is not
>>    "public". (i was trying to make versions of "Box" which took 3D
>>    texture coords as opposed to 2D and i ended up making new versions
>>    of GeomBuffer :(
>> 
>> 3. Does anyone know where the SOURCE code for javax/media/* is available
>>    it is not in the standard src.jar that comes with the JDK. nor is
>>    the javax/media/j3d source code in the java3d distribution.
>>    (i use the source code to generate tags for "vi")
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