What about drawing the HUD components directly into the Canvas3D?
use the possibility to override the postSwap-method of Canvas3D.

well...  that decreases the framerate though...

michy

Leon Blackwell wrote:

> I have an application which has multiple Views and ViewPlatforms on a
> single Universe, but wish to overlay a HUD (done in 2D or 3D) on each
> Canvas3D.
>
> If I simply plug in some geometry for each HUD, all the other Views can
> see it, and I can't see a nice way to do it in 2D.
>
> Any ideas or should I give up and go home?  :)
>
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