Hello

How is it possible to compute the intersection point between a ray (a pickRay) and a 
Shape3D, so that I can know the distance between the origin of the vector of the ray 
and the intersection point...

Ok, I try to explain more precisely. My world is composed by a cylinder and 4 boxes. 
the cylinder emit some light in a given direction  and 1 of the boxes received that 
light. Now the question, if the light ray may be considered as a geometrical vector 
(ie 1D object), how can i compute the lenght of this vector...

thank you for your help

claude

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