I am in the middle of creating "doom style" navigation on my scene. I can get the keyboard to work, but I can't mix this with collisions. I can make the view stop moving when I hit an object, but then I can't back up again (since I don't know where the object collided). My solution was to automatically back up, but I get a "jumping" effect. So, now I'm trying to test for a collision IF I move my view. something like this: // trans is a transform and transby is the movement transform Transform3D temp = trans.cloneNodeComponent(); if( collides( temp.mul( transby) ) return; else trans.mul( transby ); But the only way I can see to test for collisions is to use a WakeupOnCollisionEnter/Exit behavior, which tests afterwards! Any ideas? Thanks Chad Zalkin ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/
