Hello,
I'm a first time asker!
This is my case: I've never programed in Java or Java3D before.
I'm searching for some answers before going into it.
One question i have is this:
Imagine a world representing a kitchen with a table. The table is
not placed completely paralell to the kitchen wall. If I start pushing
the table in the direction of the wall:
a) first thing is that one corner of the table will hit the wall and
stop moving (the corner)
b) after that, the table will start rotatting until it is
completelly paralell to the wall.
My question is:
Will Java3D help me in any way to detect that the corner of the
table has hit the wall ?
Will Java3D help me to discover that the table is going to rotate
after hiting the wall ?
I am still very confuse because I know what I want to do but don't have
any experience in things like ?!? Virtual Animated Reality ?!?.
Can anyone help me or suggest any documentation ?
Any thing would be great ?
Thanks a lot...
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Joao Ferreira
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