Great idea.
-----Original Message-----
From: John Joseph Brecht <[EMAIL PROTECTED]>
To: Kovalan Muniandy <[EMAIL PROTECTED]>
Date: Monday, February 15, 1999 10:57 AM
Subject: Re: [java3d] shadow problems
>Unless, of course, the surface is curved, as it is in this case (a cone.)
If
>you wanted to be extra fancy (and bring your machine to it's knees,
probably)
>you could build a texture on the fly that is an image of the squashed
>object and apply that texture to the cone. It'll be rough getting the
right
>coordinates for the texture on the fly like that (especially if the light
>source or shadow caster is moving) but, if it's really important, and
you're
>clever I'll bet you could figure it out.
>
>>
>> What Justin Couch wrote is very true. However, you could perform a drop
>> shadow (on a flat surface) rather easily by making a copy of the object,
>> squashing it (scaling it on y) to make the copied object flat, and
>> translate the flat object to the surface.
>>
>> Kovalan
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