If I remember correctly, the last time we did this we did a "setStereoEnable(true)" on 
the Canvas3D.

Note that this works under Solaris, but does not work yet under Windows.

Steve

Mike Karlesky wrote:

> Hello All,
>
> I am attempting to play with the stereoscopic capabilities of Java 3D.
> I've been trying to modify the HelloUniverse example. I have the 3D
> hardware to display the image, but I keep running into static reference
> errors. I can't seem to figure out how to properly reference the necessary
> objects and methods to enable the stereo capabilities.
>
> Could someone please give some hints or examples? Thanks in advance...
>
> My incorrect code:
>
> public HelloUniverse() {
>   setLayout(new BorderLayout());
>
>   GraphicsConfigTemplate3D configTemplate = new GraphicsConfigTemplate3D();
>   configTemplate.setStereo(GraphicsConfigTemplate.REQUIRED);
>
>   GraphicsConfiguration config = 
>GraphicsEnvironment.getDefaultScreenDevice().getBestConfiguration(configTemplate);
>
>   Canvas3D c = new Canvas3D(config);
>   add("Center", c);
>
>  ...snip...
>
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Steve Pietrowicz - [EMAIL PROTECTED]    Project Manager - NCSA Java 3D Group

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