Gregory,

Sorry about that... We are in the process of a big site redesign, and you
must have been the unfortunate victim of some premature testing... The URL
should be back online now, although it may be changed in the new design...
I'll keep you posted.

Sorry for the hiatus,

Daniel Selman.

-----Original Message-----
From: Gregory Bohmer [mailto:[EMAIL PROTECTED]]
Sent: 18 March 1999 21:14
To: [EMAIL PROTECTED]
Cc: Paul Wagner; [EMAIL PROTECTED]
Subject: Re: [java3d] Benchmark


The URL is invalid. Perhaps you typed it wrong or the page was
taken off the web sever when I hit it?

-Gregory


Daniel Selman wrote:

> Paul,
>
> Our benchmarking applet is available (with results and sources) here:
> http://www.tornadolabs.com/java/java3ddocs.html
>
> It is pretty rough and ready - but it does override the methods in
Canvas3D
> that you probably need.
>
> Let me know if you need further guidance.
>
> Daniel Selman
> Tornado Labs Ltd.
>
> Email:   [EMAIL PROTECTED]
> Web:     www.tornadolabs.com
> Phone:   +44 (0131) 343 2513
> Fax:     +44 07070 800 483
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Paul Wagner
> Sent: 17 March 1999 20:33
> To: [EMAIL PROTECTED]
> Subject: [java3d] Benchmark
>
> Hi all,
>
> I'm not very adept at the more esoteric areas of java programming, so I
> hope one (or more) of you can help me with a serious brick wall I've hit.
>
> I'm writing a 3D benchmark app/applet for testing 3D performance.  What I
> want to do is build up a display list of triangles, collect the time data
> when the VM begins and stops rendering, and then calculate and display the
> difference as a frame rate or tris per second rate.
>
> Problem is this... I don't know how to collect the timing data once the VM
> starts doing it's thing-(to begin timing immediately before rendering and
> stop timing upon completion of rendering).  I assume I need to put some
> special methods in my code to wake it up to execute the time collections
> and calculations _after_ the app has begun running.  Thing is, I'm not
sure
> how.
>
> If anyone has a good example of this kind of thing, or knows some
resources
> that might shed some light on my dilemma, I'd be ever so grateful to hear
> from you.
>
> Much thanks,
> Paul Wagner
> 3D Pipeline Co.
> [EMAIL PROTECTED]
>
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