I want to use Parallel Projections to avoid the distortion of close-up
shapes that occurs with a perspective projection. (I don't want the realism
of perspective projections)  Yet, I've noticed a couple of problems when I
turn it on. The most notable is that any straightforward picking is
miscalculated. The screen end of the pick ray seems to be off by some amount
which depends on the distance you are from the center of the canvas. (I can
pick some shapes, but only by hunting around for the spot where it thinks
the pick ray intersects.)

Is this a known bug, or is there a workaround? (One workaround I can think
of is to put all shapes way off in the distance and scale them to make up
for that distance. This would avoid most of the distortion with perspective
projections.)

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