At 04:17 PM 4/26/99 -0400, you wrote:
>This is a problem that I've been working on for a while, and it has really
>been a sticking point. The matrix tranforms onto the viewing plane are
>hidden, and it has really dealt a death blow to our development efforts.
>There are a lot of methods to get screen coords from the click, or get a 3d
>coord with z always=0. Java3D is pretty sad about this.
You seems to look for 2D screen coordinates of Text3D objects whereas I
only try to obtain the 3D vertex coordinates of these objects just like the
ones return by getCoordinates() of GeometryArray. I don't think it's the
same problem except if you want the 2D correspondants of all vertex used to
create the Text3D, in which case you'll probably also need the vertex
position in the 3D world. Anyway, hope we can all solve our problems.
Good luck!
Stephane
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