I actually use j3d in a project where I absolutely need labels (which can
be really big). I can use Text2D or Text3D objects but I have problems
with the 2 alternatives.
In the second case, as I posted yesterday, I can't retrieve the Text3D
vertices coordinates, something I must also absolutely do.
In the first case, I have problems with texture size. As I said, I must
sometimes generate labels with font size of some hundreds points and it
seems that as soon as the width or height of the texture overflow 1024
pixels, the appearance of the Text2D object is a black rectangle. I can't
tell where exactly this "bug" is generated in the Text2D class but as the
bufferedImage seems to be ok, it would probably be in setupTexture().
Does anyone have experienced this strange effect? Anyone has an idea on
the cause or solution?
Thanks.
Stephane Clouter
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