Hi all, I'm building an 3D environment with sprites on it. The problem is that I can't map a transparent texture to a shape3D, the transparency becomes white. Is their any special any to deal with transparent textures, diferent from the other ones??? I'm using the opengl-1.1.1 version on NT! Thanks, Rui Prada ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/
- [java3d] Using Behaviors and Interpolaters together Harley Blumenfeld
- Rui Prada
