Hello, My problem is, I'm sure for you experts its very simple, but I can't find my way out... I try to rotate an object around different axis depending on user's choice. I'm using a RotationInterpolator. The Transform3D for the axis selection is create as follow: Transform3D Axis = new Transform3D(); Then I'm using the rotX, rotY or rotZ on Axis to change the axis of rotation. If I give a very small angle in any of those methods, it looks like they all rotate around the same axis (Y). If I give a 90 degree angle, the rotation axis are clear but the X and Z axis are swapped (thing I would have expected...). What I don't understand is why they all rotate around the same axis for a small angle? I looked at the rotation matrix and they all look ok? Does anyone have a working example of objects rotating around different axis? Or can anyone give me a way of doing it... Thanks, Chris. ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/
