anyone, im stuck on how objects are translated away from the origin. if i have four objects, all at different locations, and moving independantly should each exist in a seperate translation class? if i am to display a series of non-animated scenes, ie stillframes, do i have to compile after every translation (of objects to the next frame)? this is neccessary for me as user input is constantly controling the location of the various objects. do the Shape3D Sphere & Cylinder automatically create the geometry necessary? yours sincerely Michael Wever, please reply to [EMAIL PROTECTED]
anyone, im stuck on how objects are translated away from the origin. if i have four objects, all at different locations, and moving independantly should each exist in a seperate translation class? if i am to display a series of non-animated scenes, ie stillframes, do i have to compile after every translation (of objects to the next frame)? this is neccessary for me as user input is constantly controling the location of the various objects. do the Shape3D Sphere & Cylinder automatically create the geometry necessary? yours sincerely Michael Wever, please reply to [EMAIL PROTECTED]
