Well I haven't used billboards, but if you want the size of the image, you can 
use the  ImageIcon class to import it and get the info:

    ImageIcon image = new ImageIcon(filename); 
    int w = image.getIconWidth() ; 
    int h = image.getIconHeight() ;

Then, presumably you can construct the billboard to the appropriate size for 
that image.

HTH,
-Gary





Rakesh Kotecha <[EMAIL PROTECTED]> on 04/29/99 07:27:52 AM
To: [EMAIL PROTECTED]
cc:  (bcc: Gary Moss/arl)
Subject: [java3d] Loading pictures(gifs) into billboards


This may sound like an easy thing to do... but im really struggling
with it...

does anyone know how i could easily have a picture (gif files) as a
billboard without knowing the size... included in a j3d application?

i.e. i just want to create a billboard with the picture on it... (and
the billoboard sizes itself to the picture being loaded) and include it
in my scene graph

the only way i can think of doing it is to create a square out of
polygons and load it as a texture...

and then adding that square to a billboard transform

is their a simpler way of doing this

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