Frederic Gillet wrote (quoting from Java 3D Tutorial):
> Geometry color ALWAYS takes precedence over ColoringAttributes or Material color.
> If present, per-vertex color overrides the diffuse Material color.
I was not aware of that. Would someone from the Java 3D team
comment on why that decision was made? It seems to me that
the two should be orthogonal. Also, where is the override
mentioned? Perhaps I missed it, but I didn't catch it in
the spec (probably right under my nose).
Thanks
--
Allen L. McPherson Member Holstein Aerobatic Club
Los Alamos National Laboratory Scientific Viz / Advanced Computing Lab
Box 1663 Group:CIC-ACL MS:B287 [EMAIL PROTECTED]
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