Frederic Gillet wrote (quoting from Java 3D Tutorial):

>  Geometry color ALWAYS takes precedence over ColoringAttributes or Material color.

>  If present, per-vertex color overrides the diffuse Material color.

        I was not aware of that.  Would someone from the Java 3D team
        comment on why that decision was made?  It seems to me that
        the two should be orthogonal.  Also, where is the override
        mentioned?  Perhaps I missed it, but I didn't catch it in
        the spec (probably right under my nose).

Thanks
-- 
Allen L. McPherson               Member Holstein Aerobatic Club
Los Alamos National Laboratory   Scientific Viz / Advanced Computing Lab
Box 1663 Group:CIC-ACL MS:B287   [EMAIL PROTECTED]
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