Hi all !
I am actually trying to calculate the hitpoint of a pickray on a triangleArray (about
15.000
polygons). Everything works fine, I am using the intersect - method of Shape3D which
also provides the distance to the hitpoint. But it takes 200 up to 1000 msecs ! (P II
350,
128MB ram). Does anybody knows a more efficient way to solve that ?
Thanks !
Gernot
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