Hi all !

I am actually trying to calculate the hitpoint of a pickray on a triangleArray (about 
15.000 
polygons). Everything works fine, I am using the intersect - method of Shape3D which 
also provides the distance to the hitpoint. But it takes 200 up to 1000 msecs ! (P II 
350, 
128MB ram). Does anybody knows a more efficient way to solve that ?

Thanks !
Gernot
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