Is there an easy way to get the rendering to disable frame buffer
clearing?
I've done this in another 3d lib based on OpenGL ( Performer ) but can't
seem to find a easy "call" in Java3D.
Anyone know how?
Thanks in advance.

--
TTFN

__________________________________________________________

Shawn Kendall               Full Sail Real World Education
Course Instructor           3300 University BLVD
Virtual Reality             Winter Park FL 32792
[EMAIL PROTECTED]       http://www.fullsail.com
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