I need to extract polygon and vertex information from Java3D primitives such as box and sphere. I need it for some polygon soup based collision detection.... and I'd rather not approximate those objects myself. Doesn't quite seem obvious how to do this.... any tips? - Andy ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/
