Hi! In my application I need to set more different texture-coordinates in a IndexedGeometryArray than points. This is because the corner-points have more than one texture-coordinate since on the adjacent faces of my geometry different texture-parts will be shown. But the count of the points and the count of the texture-coordinates seem to be "linked". I. e. if I try to add more texture-coordinates than points I get a ArrayIndexOutOfBounds-exception. Then I tried to increase the array-size by giving a greater number of points (more than really added) to the constructor of my geometry. This seemed to work. But I feel very uncomfortable about this. Are there any side-effects to be expected when adding less points as stated in the constructor? Or does anybody has other suggestions for this problem? Sincerely, yours Michael Lorenz. ([EMAIL PROTECTED]) ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/
