Hi!
>
> What is the special representation of the quats for? Why do they represent the
> axis angle in another way?
Meanwhile I can answer this question myself.
Beause I think someone else asked a question about the RotPosPathInterpolator, I post
the source,
where you can find information about it:
Computer Graphics: Principles and Practice
Authors: Foley, van Dam
Chapter 21.1.3 Interpolation
Page 1063 in my release
But I have another problem:
I use a RotPosPathInterpolator to move the view platform between two points.
I configure the Interpolator with the old orientation(read from the ViewPlatform
transform group) that
means I fetch the quat from the Transform3D via get(quat).
But only in some cases this orientation seems not to be correct. Does anyone know what
I do wrong? I
thought, there exists only one corresponding rotation for a single quat.
Thanx,
Chris Wewerka
[EMAIL PROTECTED]
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