Michael Wever wrote:

>  The view always looks parallel with the negative z axis.
>  How do I adjust the direction of view?        (so that Im always
> looking towards the origin).

Simply place the view under a TransformGroup. You then use the TG to
rotate/translate your view as you need.

-- 
Justin Couch                                   Author, Java Hacker
Snr Software Engineer                     [EMAIL PROTECTED]
ADI Ltd, Systems Group              http://www.vlc.com.au/~justin/
Java3D FAQ:       http://tintoy.ncsa.uiuc.edu/~srp/java3d/faq.html
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 frames or one frame for many lights?"      -Subcomandante Marcos
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