With any other Geometry object in Java3D, if I have a transform above the node with the geometry, it rotates, scales, translates the geometry. My initial reading of the somewhat confusing doc. on the Raster Geometry subclass suggests that this may not be the case with a node with Raster geometry. It leads me to believe that a transform would not affect the rendering of a Raster. This impression arises because the doc on Raster always describes the DepthComponent of the Raster as representing Z-buffer values. It seems to suggest that the depth component will always represent depth in the direction "into the screen", regardless of the transformed orientation of the view platform or of the scenegraph above the Raster. Am I misinterpreting something? What I would like is to be able to use a depth-and-intensity Raster as a representation of a terrain model, so the raster image would have to be rotated to the horizontal, with depth going "up". Could someone please explain how the Raster Geometry object behaves under transformation in Java3D. Thanks, Eric ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/
