With any other Geometry object in Java3D, if I have a transform above
the node with the geometry, it rotates, scales, translates the geometry.

My initial reading of the somewhat confusing doc. on the Raster Geometry

subclass suggests that this may not be the case with a node with Raster
geometry.

It leads me to believe that a transform would not affect the rendering
of
a Raster. This impression arises because the doc on Raster always
describes
the DepthComponent of the Raster as representing Z-buffer values. It
seems to suggest that the depth component will always represent depth
in the direction "into the screen", regardless of the transformed
orientation of the
view platform or of the scenegraph above the Raster.

Am I misinterpreting something?   What I would like is to be able to
use a depth-and-intensity Raster as a representation of a terrain model,

so the raster image would have to be rotated to the horizontal, with
depth going "up".

Could someone please explain how the Raster Geometry object behaves
under transformation in Java3D.

Thanks, Eric



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