A degenerate triangle should render nothing if the polygon mode is
FILL. It is up to the underlying OpenGL or D3D implementation to
do the correct thing in this case.
--
Kevin Rushforth
Java 3D Team
Sun Microsystems
[EMAIL PROTECTED]
>Date: Wed, 09 Jun 1999 08:12:50 +0100
>To: [EMAIL PROTECTED]
>From: Howard Watkins <[EMAIL PROTECTED]>
>Subject: [java3d] TriangleStripArray - nearly, nearly got it, but ....
>
>> coords[1] = new Point3f( 1.0f,0.0f,-0.5f);
>> coords[2] = new Point3f( 1.0f,0.5f,0.0f);
>> coords[3]=new Point3f( 1.0f,0.5f,0.0f); triangle 2, but 2 corners the
>>same, so a line
>
>I have no experience of Java3D's TriangleStripArray, but in other systems a
>degenerate triangle is NOT a line, but NOTHING. That's how you can use one
>long "poly tri strip" to render several surfaces.
>
>Could someone please confirm if my statement is also true of Java3D's
>TriangleStripArray - or was Tony Burrows correct in saying a degenerate
>triangle renders a line?
>
>Howard.
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