Can someone point me to further information on the 4x4 matrix of the
Transform3D object. 

It's mentoned in the API, but not described in detail. In particular, I'd
like to know what each component does in simple terms. 

Something like:

m00     =       x-rotation
m01     =       y-rotation
m02     =       z-rotation
m03     =       x-translation

m10     =       y-translation
m11     =       z-translation  etc.................

As you can see from my above guess, I'm totally lost, how do you end up with
16 components?


Don Casteel

Manufacturing Engineer
TEXTRON Automotive Company -- Athens Operations
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