I think there is a bug in which all locals after the first one are at 0,0,0
for the universe. You might want to do this:
* locale 1
* ViewGroup
* ...
*locale 2
* BranchGroup
* TransformGroup
* ViewGroup 2
* ...
And transform the transformGroup to where you want your second locale. Keep
the scene as a child of the TransformGroup.
HTH
Chad Zalkin
----- Original Message -----
From: Andreas Boettcher <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, June 30, 1999 7:32 AM
Subject: [JAVA3D] Second Canvas3D with additional Objects
> Hallo !
>
> I want to generate two different scenes. One scene with some objects and
> another scene with the same objects and additional objects.
> (I want to show a main scene within the first canvas and the scene plus an
> avatar within the second canvas)
>
> I tried it with a virtual universe and 2 Locales, every Locale with
> another HiResCoord.
>
> It looks like this:
> * Universe
> * Locale 1
> * ViewBranch 1
> * ContentBranch 1 (Scene)
> * Locale 2
> * ViewBranch 2
> * ContentBranch 2 (Scene + Avatar)
>
> But the the viewbranch isn't located at the origin of its locale.
> It's located at the universes origin.
>
> Does someone can help me to solve this problem ?
>
> Thanks in advance
> A. Boettcher
>
> ---
> Andreas Boettcher
> [EMAIL PROTECTED]
>
>
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