Hello everyone. I'm trying to find out how to control the frame rate in Java 3D. What I need to do is render at a specific point in time so that I can be sure to render key frames. I was looking at the Canvas3D object, but I was not sure what function I should over-ride to achieve this. I suppose calling repaint() would work, but am I guaranteed that this will force a repaint?
 
If anyone has any experience with this or knows of an alternate method, I would appreciate your advice or opinions.
 

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