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Hello everyone. I'm trying to find out how to control the
frame rate in Java 3D. What I need to do is render at a specific point in time
so that I can be sure to render key frames. I was looking at the Canvas3D
object, but I was not sure what function I should over-ride to achieve this. I
suppose calling repaint() would work, but am I guaranteed that this will force a
repaint?
If anyone has any experience with this or knows of an
alternate method, I would appreciate your advice or opinions.
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- Re: [JAVA3D] Controlling frame rates A. Dawes
- Re: [JAVA3D] Controlling frame rates Thomas Auinger
