At 11:07 AM 7/19/99 -0400, you wrote:
>Is there a faster way to do animated textures than to create new
>ImageComponent and Texture objects every time the texture image changes?
>
>-Jeremy Smoler
>
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Actually, I have the same problem. I am also wondering whether there are
other ways to load textures into the texture memory.
Creating ImageComponent object and copy BufferedImage to ImageComponent is
the slowest phase in my whole program.

what I am doing is an Image Based Volume Rendering project. Each frame I
need to texture mapping 6, 512x512,  4 bytes R G B A images. And I hoped
it to be interactive. But it was way too slow to load textures each
time(about 6 seconds).

Anybody has better ways? Thanks

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