Does anyone have a solution to the following problem. Given any two positional vectors in 3space v1 and v2, generate the rotation required to go from v1 to v2. I'm trying to fly planes around, and I'm having trouble with this problem. The planes need to fly to point v1, then turn in the direction of v2, then fly there. Thanks in advance! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
