Hi all,

I'm building a world with an avatar moving on it, and I want to catch all
the collisions of it with other objects in the world. I use the
WakeOnCollisionEntry in a collision behavior and it works fine.

When my avatar collides with an other object it steps back to avoid de
collission, but I don't like this efect, looks like is bumping againts the
walls.

I would like to catch the collission one step before it happends, how can
I do it.

Thanks,

Rui Prada

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