Please, sorry my english. Hi, We attended the Java 3D BOF at Siggraph 99 in Los Angeles, and the Java 3D team said that we never give suggestions. We are deloping a virtual museum system using Java 3D, I talked about it with Henry Sowizral. Our suggestion is to adopt an idea used in JDBC, which it's only an interface and many vendors implement that interface with it's database system. The suggestion is to provide a low level interface for drawing simple things like textures, points, polygons, etc. or a Shape3D for example; using this the user can define its own rendering, and each vendor can implement it's own version of that interface using it's hardware and Sun only needs to maintain the implementation over OpenGL and Direct3D. This idea came up to us during the panel Scene Graph API's wired or tired? where Brian Hook said that the big problem with the scene graph apis is that they are too general, this could be a way to customize them. This idea isn't against of the multiplataform idea of Java, it only gives a tool for it's customization and JDBC is a excelent proof of it. If somebody has an opinion of it please send it to the mailing list. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
