The question concerns DecalGroup or OrderedGroup. When i add two flat complanar surfaces (land and a road) which have equal Y coordinate to DecalGroup (or OrderedGroup) everything works the way it should in OpenGL Java3D implementation, but as soon as i use DirectX, land starts randomly meshing with road. The only thing that helps is lifting the road some distance above the land. So, is this a Java3D bug, or it is a bug of my video card (ATI RAGE 128)? Has anyone here ever run into this problem? Thanks, vladimir =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
