The question concerns DecalGroup or OrderedGroup. When i add two flat
complanar surfaces (land and a road) which have equal Y coordinate to
DecalGroup (or OrderedGroup) everything works the way it should in
OpenGL Java3D implementation, but as soon as i use DirectX, land starts
randomly meshing with road. The only thing that helps is lifting the
road some distance above the land.

So, is this a Java3D bug, or it is a bug of my video card (ATI RAGE
128)? Has anyone here ever run into this problem?

Thanks,
vladimir

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