Hi,
If you look at the TextureLoader source code, it would be very strange that
something rotates your image!
(the only transformation is an AffineTransform to scale the texture to size
power of 2)
It could be a bug in your graphic board driver.
What's happen when you do not use mipmaps ?
renaud
> The problem is not vital, but hesitating. I have a .jpg image. When i
> use it to put some texture on some object
>
> TextureLoader texLoader = new TextureLoader(
> textureUrl,
> TextureLoader.GENERATE_MIPMAP,
> observer);
> Texture tex = texLoader.getTexture();
>
> everything works except for the image is being rotated for some degree
> (not PI/2 or smth like that!!!). In my case it's smth like
> PI/4 + PI/2 *
> n, where n - any integer (depends on the order in which texture coords
> have been described) Why such things happen? Possibly i do smth wrong?
>
>
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".