Hi,
I have created a virtual character who can walk around the scene using
the rotationpathinterpolator. But the movements don't look very nice,
because the rotation point of all rotating elements (e.g. body, thigh,
lower leg, etc.) is situated in the middle of these elements. So for
example the lower leg detaches from the thigh, while it's rotated,
because the rotation point is anyplace on the shinbone and not on the
interface between lower leg and thigh as desired.
I'm looking for a possibility to change the rotation point. The
rotationpathinterpolator doesn't support this methode. It think it's
easy to solve, but I don't know how ...
Any suggestions?
Thanks,
Stefan
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