What's the right way to make a Text3D object the size you want?
Empirical evidence seems to suggest the default height in meters is
comparable to the point size of the awt Font used to construct the Font3D.
Weirdly, when I call getBoundingBox() on a Text3D geometry object, it
gives me back [0,0,0],[0,0,0] (anyone else?) so it's hard to figure
out how to scale it.  You can getBoundingBox on individual Font3D
glyphs and do the arithmetic, but that seems awkward. -Tim

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