I defined my own cylinders using quadarrays.
I also use some Sphere objects in my scene.
I define a plane (a Geometry using QuadArray)
which cuts through some of the cylinders.
There are some spheres on each side of the plane.
I set the transparency of the plane by its appearance attributes
TransparencyAttributes TA = new
TransparencyAttributes(TransparencyAttributes.NICEST, 0.6f);
TA.setCapability(TransparencyAttributes.ALLOW_VALUE_WRITE);
A.setTransparencyAttributes(TA);
As I rotate my scene I can "look through" the transparent plane and see
the Spheres (goodness). But all my cylinders are cut / truncated at the
plane. I should be able to see the cylinders on both sides of the plane,
just as I can see the spheres. I see only the parts of the cylinder on the
viewing side.
Why are the cylinders not visible behind the transparent plane yet the
Spheres are??
What are the Spheres objects defining which I am not?
Bob Gray
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