If I understand you correctly what you want is for a Vector3d to be
facing the same direction.  Do you want the vector in local or world
coordinates?

Assuming local coordinates then you could build a Transform3D using
your axis angle and then use it to transform a vector pointing along
the -Z axis.

If you want world coordinates then you need to apply your axis angle
to the TransformGroup, get its local-to-vworld transform, and then use
this transform to transform the -Z vector.

good luck

--jon

> Date:    Wed, 15 Sep 1999 16:57:08 +0200
> From:    Ale <[EMAIL PROTECTED]>
> Subject: Rotation
>
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> Hi,
> I've set up a Transform3D to rotate an object using a AxisAngle4d(used =
> in setRotation metod) ,there is a way to create a Vector3d facing the =
> same thirection?
> I need this vector to translate the object in the direction is facing.

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