I don't find anything in the API or the javadocs about thread-safety, which
is making me kind of nervous. I have a scene with keyboard navigation and
as the user moves around I want to splice things in front of him and remove
things behind him. (This capability is the maybe the strongest argument
for using something like java3d instead of vrml). These updates require
database fetches and a certain amount of computation, and it's unacceptable
to stop everything while it goes on. Seems like threading is just the
ticket. Is it going to cause trouble if I create another thread and busily
update the scene graph while the KeyboardNav is doing the same thing? Is
there anything I ought to synchronize on? Quite likely it's in the API and
I just missed it. -Tim
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".